But why bother
2015 installation; ams (nl), 2015 (dimensions variable)
concrete, plastic, pigments, wood, haze, LED, realtime projection, sound
For But why bother, a complete experiential space was sculpted to create an immersion into abstracted landscapes of the virtual world. The work is an experiment in form and the transference of virtual/digital aesthetics onto a constructed physical landscape. Through the process of sculpting the work in realtime, the audience can become completely absorbed into
the environment of the work, experiencing it physically and not only mentally.