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But why bother

2015 installation; ams (nl), 2015 (dimensions variable)

concrete, plastic, pigments, wood, haze, LED, realĀ­time projection, sound

 

For But why bother, a complete experiential space was sculpted to create an immersion into abstracted landscapes of the virtual world. The work is an experiment in form and the transference of virtual/digital aesthetics onto a constructed physical landscape. Through the process of sculpting the work in realĀ­time, the audience can become completely absorbed into

the environment of the work, experiencing it physically and not only mentally.